package gameControl // checks if a player has won the game func PlayerHasWon(board [3][3]string, player string) bool { for i := 0; i < 3; i++ { // check rows for a win if board[i][0] == player && board[i][1] == player && board[i][2] == player { return true } // check columns for a win if board[0][i] == player && board[1][i] == player && board[2][i] == player { return true } } // check diagonals for a win if board[0][0] == player && board[1][1] == player && board[2][2] == player { return true } if board[0][2] == player && board[1][1] == player && board[2][0] == player { return true } return false } // iterating through each field, checking if it is empty func BoardisFull(board [3][3]string) bool { for i := 0; i < 3; i++ { for j := 0; j < 3; j++ { if board[i][j] == " " { return false } } } return true }