package game import ( "fyne.io/fyne/v2" "fyne.io/fyne/v2/app" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/layout" "fyne.io/fyne/v2/widget" ) var TextLabel *widget.Label // creates a window for the TicTacToe game application. func CreateWindow() fyne.Window { // Create the app. myApp := app.New() // Create a new window for the game application. myWindow := myApp.NewWindow("TicTacToe") // Set the text of our TextLabel to TicTacToe TextLabel = widget.NewLabel("TicTacToe") // Create a new button with the text "Restart" and a handler function, if it gets pressed. restartButton := widget.NewButton("Restart", func() { // Add logic here to restart the game. }) // vertical box layout containg the top Items, here the textlabel and the button. topItems := container.NewVBox(TextLabel, restartButton) // Generate content for the window using a border layout with the topItems as the only child. content := container.New(layout.NewBorderLayout(topItems, nil, nil, nil), topItems) // Set the content and size of the window. myWindow.SetContent(content) myWindow.Resize(fyne.NewSize(300, 300)) // Return the created window. return myWindow }