increased compatibility for other platforms by not Using MaxInt64
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6616a89138
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@ -1,7 +1,6 @@
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package opponent
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import (
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"math"
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"tictactoe/gameControl"
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)
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@ -24,7 +23,7 @@ func Minimax(board [3][3]string, depth int, isMaximizingPlayer bool, player stri
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// check who's turn it is
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if isMaximizingPlayer {
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// set max score
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bestScore := math.MinInt64
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bestScore := -10000
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var bestMove NextMove
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// iterate through all fields
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for i := 0; i < 3; i++ {
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@ -49,7 +48,7 @@ func Minimax(board [3][3]string, depth int, isMaximizingPlayer bool, player stri
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return bestMove
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} else {
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// set min score
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bestScore := math.MaxInt64
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bestScore := +10000
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var bestMove NextMove
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// iterate through all fields
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for i := 0; i < 3; i++ {
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