Fixed Bug when the game ends with a draw
This commit is contained in:
parent
a7c1e6d39f
commit
4ecbbf4c83
|
@ -100,6 +100,7 @@ func Gameloop(row, col int) {
|
|||
// checking if the game is a draw
|
||||
if gameControl.BoardisFull(board) {
|
||||
TextLabel.SetText("Draw")
|
||||
DisableAllButtons(gridContainer)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue